Now, let's talk about the "New" stuff! There's actually surprisingly a lot to talk about here! The game obviously looks and sounds better, but still has overall the same look and feel. Levels in the first half of the game aren't necessarily difficult, but they do get difficult, so if your willing to stick it to the end of the game, it's completely worth it. Of course, levels follow the same format every time- introduce a mechanic, make a platforming challenge with the mechanic, add some supporting elements, and make the level progressively harder. I used to play NSMBW with my 2 brothers when I was really young, so that's partly to blame. I could be giving NSMBW more credit than it deserves here, but honestly that's the nostalgia talking. For example- A level where you keep enemies off your raft, A vertical autoscroller with one giant platform, a level with a ton of para-beetles, yeah, that kind of thing. It's not that great, but there is some pretty memorable stuff. Cause if everyone does it, you're kicked out of the level. Luckily, Nintendo also added a new bubble feature, in which when you press the A button on the Wii mote, you enter a bubble! Make sure you and every other player don't do it at the same time, though. This is why they had to spread out levels, so players weren't constantly bumping into and killing each other. Wii was the first 4 player, all together multiplayer Mario game. Now, we get to the main selling point of NSMBW- the 4 player co-op! If you didn't know, New Super Mario Bros. The spin jump can also be preformed on ground, but it's pretty useless there. But Nintendo did add a new move! (As the name of the game implies.) The spin jump! With a shake of the Wii mote you can spin in mid-air, allowing to perfect a jump, or get more out of your jump. You can jump, triple jump, double jump, wall jump, and ground pound. Gameplay wise, NSMBW feels mostly the same as NSMB. I guess NSMBW did get a free pass on this though, because it was on console. Of course, this was designed to compensate for 4 players, but sometimes levels feel like baron wastelands, with some uncreative level design. One thing to note though is that the levels are much more open, and sprawled out compared to NSMB on the DS. Overall, it feels pretty similar to NSMB on the DS, but it's feasible enough. Obviously it's much more than that, you have to run, jump, and platform your way through levels. Run from left to right, and pray you don't take damage. Let's enter 1-1 and see what's happening!Īll jokes aside, this is your standard Mario affair. Don't be fooled though, because the later world maps are pretty. I don't mean to hate on the map, but it's looks lazily slapped together, it's just a straight shot forward from 1-1 to the Castle. To continue publishing, please remove it or upload a different image. Oops! This image does not follow our content guidelines. Right after this, we get a shot of the map and. It's nothing that we haven't seen before, but it gets the job done. So, with the Koopalings kidnapping Peach, Mario, Luigi, and two random Toads set out on a quest to rescue the Princess. and the surprise return of the Koopalings! I know they show up everywhere now, but it was a big deal to see them, but we hadn't seen them since Super Mario World, in 1991. Why two random Toads? They couldn't have added two other interesting characters? (Wario and Waluigi.) Anyway, a random cake comes in from the left, and it turns out to be Bowser Jr. Peach is having a birthday, and Mario, Luigi, and two random Toads attend. NSMBW starts out like any other Mario game. Oh hi! I did not see you there! Today we're talking about New Super Mario Bros. Mario is a plumber, right? A-am I saying that right? Plumber? Like, as in someone that cleans toilets for a living? That's hard to believe.
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