![]() ![]() Overall, it’s much sleeker than the previous concept.It's usually a good idea to know what you're buying before dropping the cash, and while we assume anyone reading this will have cursory knowledge of Star Citizen, here's a primer. This revised design is in its grey-box phase and has been outfitted with a hop-in cockpit design and in-cockpit landing gear. Like most pressure points in the largely unfinished Star Citizen universe, it will likely take patience and years of development to fully determine if any of this controversy is truly worth the frustration.Īlso detailed briefly at the end of last night’s ATV was an update on the CNOU Mustang. As Director Chris Roberts put it, “there’s so much land that I think there will be plenty for everyone.” Also, developers have insisted that, even if every single backer bought a parcel of land today, it would only occupy half of a single planet in one of Star Citizen’s planned 100 solar systems. For one, all land claims sold today will be ineffective until the game's release. With some negativity still looming, CIG has taken steps to quell these trepidations. “Adding base building was already sketchy, now they are doubling down and having people pay for a mechanic that, let's be honest, won't show up in the next three to five years,” said one such commenter. That post alone has received well over 200 replies, many agreeing with the sentiment. One such post suggests Cloud Imperium Games is “idiotic and asking for trouble” if the developer expects these intricate features to work as intended. Several threads on the Star Citizen subreddit specifically focus on these concerns. Also, especially in Star Citizen’s early days where the universe may not be at its full size, there may not be enough good land available for players to buy. After all, those willing to spend the most money on land will be able to reap the increased resources and benefits from each parcel. The goal is to essentially provide explorers with a gameplay framework that truly makes massive ships like the Pioneer worth its hefty price.Īssuming the land claim system works like this in the final game has raised concerns Star Citizen’s colonization features will essentially be pay-to-win. In an effort to be as realistic as possible, there will also be opportunities to lease and sell parcels for greater value. In the event the same plot is being speculated by multiple groups at once, the first group to hand in the paperwork to the proper authorities will be given the space. In return, owners will get the protection of the UEE, making it harder for pirates to take control of the area.īefore being granted a parcel, interested parties must first place a land becon and take the request for that land back to the UEE. Because most land will be under UEE control, players will have to purchase licenses valued from $50 to $100 based on size. ![]() Players will take a colonization ship (like the Pioneer) or a scanning ship (like a Prospector) to scout out in-game parcels for habitation or resource farming. ![]() The land claim feature still works as described during CitizenCon. ![]()
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